As the party approaches the end there is a large chamber dotted with floor panels. Your super close to getting Armiger and your first summon you get is a bit after getting armiger but not too long after. Take the first door on the right (next to the stairs). Defeat the Gelatins and Galvanade, and now you have a choice. Size: 97.93 ft. Follow the rooms to an Ice-elemental deposit and a golden door, which you should open. I get absolutely destroyed and I am level 55. Now the northern block, then some Ereshkigals again, and finally the glowing block under you. 1.1 Recommendations; 1.2 Enemies; 1.3 Bosses. Costlemark Tower. Large lizard lurking in the depths of Costlemark Tower. Will be open after the first comeback. Pushing the southern block will force you to start the block puzzles all over again (and who wants that), so use the eastern block. While you may be tempted to run screaming out of here and back to Dino, don't--we still have much more to do. It has a lot of high level … Use the Fire-elemental deposit at the bottom if necessary, then it's time to move on. Rooms and Puzzle. The dungeon is quite peculiar, as you can access it only during the night - during the night the entrance will be locked. I got through the first room with the slimes, said to myself "I can do this. The next room has a Lightning-elemental deposit and, more importantly, another Moogle Charm for you (sadly, Exp is too common to bother boosting in this game). Getting a few Blinks in can be a godsend.). The entrance is closed during the day. Sword of the Tall; Durandal; Platinum Bangle; Moogle Charm; Black Choker; Radiant Lance; Thieves' Way II; The Good Chamberlain; Orichalcum; Safey Bit; Hardened Hide . Hints. Open the large golden door at the south end of the room, and defeat the Ereshkigal fodder (this is a larger group again, so take care not to get boxed in). In addition, it's possible that you require up to four puzzle sets to reach the end. Costlemark Tower Maze is a Dungeon. I'd say wait til you get both before you try it again. Change your active quest to Costlemark Tower, then take the adjoining corridor east. It is recommended for level 28 in the quest list but there are some level 40+ enemies here. ", After 15 seconds in the second room with slimes, bombs and a samurai I ran away screaming "NOPENOPENOPE.". To identify it, approach all blocks within the labyrinth before examining any; if there are two that can be manipulated, it means you're on the final puzzle and need to choose the eastern one. Next, examine the block underneath you twice. Now head to the eastern side and cross the collapsed pillar to the other side. Be very wary of the Yojimbo, its Zantetsuken (when it holds its katana's sheathed handle for a while, you'll see purple energy as well) attack kills (literally), and it uses the attack far more frequently than its lesser cousins. Drop down here and flush down the Gelatin crap, then examine the northern block, followed by the western one. The next hallway is mostly collapsed, but there's a crawlspace you can take advantage of. This nifty Accessory gives Ignis a chance to heal with a hidden (that is, not taken from your inventory) Potion if Noctis' HP drops below half and he's in range, further supporting Ignis as, well, support. This is a major relief coming off the last fight, just make sure not to get hit too much. Costlemark Tower is the hardest regular dungeon in the game, at least when it comes to the levels of the monsters lurking inside. There are lots of Gelatin snacks plus a Galvanade way at the bottom, which you should be used to by now. I'm a level 52 and i was attempting Castlemark Tower to get the final weapon i needed. Like pretty much all other content, it can be completed at much lower Levels than the in-game recommendation, but this will require incredibly precise play. The damage is what you'd expect, but almost everything is defendable through either Phase or Parry, so yet again proper defense wins the day. The chamber has a number of glowing blocks, plus a red switch. We still have things to do here though, so use the red Warp Tile, not the Return to entrance function. Problem is, I … There's a Hi-Elixir in here that you should add to your collection, then return to the previous room and go down the stairs to the west. Kill some Ereshkigal now (there are, you guessed it, two), then examine the southern block (who would've thought) twice! Go through the doorway and you'll fight some Bussemands. Costlemark Tower Maze is a Puzzle in Final Fantasy XV. Use it twice, then the one to the south twice. Am I missing something? Fight the pair of Ereshkigal, after which you'll find the Emerald Stone for Dino a bit behind you on the rubble to the south (assuming you're doing that quest obviously). 1 Level 99 Version. Don't worry, your progress won't be reset, and everything you've killed will remain dead so long as you don't rest or reload your game, so just run back to the massive chamber and keep going. The door to this dungeon is only open from 7pm to 4am. Its attacks do have serious range, though, so don't think that just by staying away from it you'll avoid damage. The next room has a Radiant Lance in the northeastern corner; while you're here, it's a good idea to give it to Ignis, to help hit the Holy weakness so common down in these parts. As you try to leave, a mass of Gelatin flans plus some Galvanades will appear to play with you. Despite it being a tall tower, this dungeon will take you … New comments cannot be posted and votes cannot be cast. Costlemark Tower Walkthrough. Once they're dead, and you reach the bottom, you'll enter a massive chamber. At ground level when you enter Costlemark Tower's ground floor map. Three Wind-up Lord Vexxos from the Justice Monster Five machine in Altissia. After that's done, the next room is a meet-up with some Ereshkigal. These things are mostly a warm-up exercise; like all small Flans, they move slowly but appear in relatively large numbers and have impressive range. The Galvanades are quite powerful and capable of blowing up, so you should focus them down first before busying yourself with the desserts. By using our Services or clicking I agree, you agree to our use of cookies. Drop down again, and kill more Bussemands (this can get dangerous depending on where you drop, though the fight is a walk if you manage to corner them). Chapter 13, Verse 2: For King and Comrade. Head to the circular area. At the bottom of the ramp, collect the Mega-Potion, then cross the bridge and follow the very linear path to be ambushed by Ereshkigal behind you and a Yojimbo in front. When they're dead, make your way across the narrow ledge along the western wall, and take the Thieves' Way II, then return to the northern balcony. The platform will be the exit when you feel to get out of the area. A quartet of Gelatin sweets awaits you; this can get very annoying due to the cramped quarters, but their damage isn't that great so you should still carry the day. Try to get rid of the goblins first, as a second Yojimbo will spawn when the first one is dusted. Return to the doorway here and go south. The one with 2 tower blocks is the right one, and it will work always. Costlemark Tower is by far the most difficult content available before Chapter 15. for example in a youtube video they entered elevator in the upper left of the room and it had many moveable walls until finally they reached the circle. Once you're annihilated the opposition, your destination is the doorway to the north, immediately outside of which is a Mega Phoenix. The exit leads to a long circular ramp, where there's a Black Choker next to the doorway. You need to use another block. Having considered the hypothetical threat it would pose should it ever venture out of th… Descendant of tiny reptiles who dwelled above ground, the winged jabberwock evolved over tens of thousands of years into the formidable form it boasts today. Shield of the just, magitech shield, and the stat tree make noctis practically invincible. There is a radom maze that have a total of 4 entrances, only two of them are … I've read that a lot of people didn't get the cutscene and weapon after beating the boss, but I went through the dungeon while the "Treasure Beyond Measure" quest was active with no issues, beat the boss and got it. These Daggers, in addition to having decent stats, are great for hitting the Holy weaknesses around here. BE CAREFUL NOT TO EXIT BEFORE READY. When you finish, examine the block to the north, then the one to the east. When you return to do the final door for the dungeon you just goto 2, no need to go through all 4 of them again. Go back to the passage that connects to the stairwell and follow it east to a new room, where some more Bussemands are waiting for you. #9. Shove their faces as far up their asses as possible, and move on with your life. Version: 1.10 | Updated: 07/26/2020 FAQ of the Month Winner: May 2020 | Highest Rated Guide, Guide Index > Sidequests/Mini-Games > Dungeons > This Page, *only if A Treasure Beyond Measure is active(Tip: It's strongly advised to have A Treasure Beyond Measure (for Dino) active when doing this dungeon, to avoid having to make additional trips in here.). Cookies help us deliver our Services. Once that's done, use the portal located in the middle to return to the large chamber. The dungeon entrance is found at the following location. This page lists all the available sidequests in the game Final Fantasy XV (FF15, FFXV). In the back right room on the ground. Click here if you're looking for the guide to the secret dungeon for A Menace Sleeps in Costlemark! Bring them down, then use the block to the northeast, followed by the east twice. A gang of Bussemands will hopelessly attack you (show them the error of their ways), then you're free to proceed. Looks like you're using new Reddit on an old browser. This time, cross using the western wall. The blocks, meanwhile, function as a puzzle, where choosing an incorrect option will thrust you into some very nasty battles. Inside Costlemark Tower ¶ Inside of the very first room, you will encounter five level 35 Gelatins. This is not only the hardest of the secret dungeons, but also the second longest. You'll have to kill a Yojimbo with some Galvanades. You'll battle still more Bussemands alongside a Yojimbo. They will attack you with lightning damage, so watch out for Thunder bombs, and if you have some lightning resistant gear, be sure to equip it. Try to keep your distance from the Giant and bring down the creams first, then focus your attention on the Red Giant. When they're defeated (if any allies were killed during the fight, give them an Elixir afterwards), on the south end of the room is a Platinum Bangle, which greatly increases the wearer's maximum HP. These things are easier than the Ereshkigal imps you just fought, mostly because they are much slower, but they do hit harder so watch yourself. Final Fantasy XV A Treasure Beyond Measure is the final FFXV side-quest you can start from Dino, the NPC in Galdin Quay.. Help? You'll drop down a level, and be forced into battle with a Red Giant and some Flans. Costlemark Tower Bosses. It really requires some luck + lots of Acension points and good gear. Costlemark Tower: Recommended Level 55 Pitioss-Ruins: Level does not matter, but you must first unlock the Regalia Type-F, otherwise you cannot enter the dungeon. Costlemark Tower locked door (99 recommended) This dungeon adds a twist - once through the locked door you can't use … You'll need to stay healed, of course, for Jabberwock can dart around the room, but if you made it this far and can defend Stone through whatever means, you shouldn't have much of a problem with the boss. Sword of the Tall - Beat the dungeon "Costlemark Tower" (Level 55+/Night Only) Shield of the Just - Loot the Tomb of the Just Scepter of the Pious - Beat the dungeon "Malmalam Thicket" (Level 35+) They're stronger and much more aggressive Goblins for all intents and purposes, and come in huge numbers; try to avoid getting stuck in a pack of them, because you'll take major damage as a result. Like pretty much all other content, it can be completed at much lower Levels than the in-game recommendation, but this will require incredibly precise play. The first open room you enter has some Gelatin mush. You'll find yourself in the first room. The highest level restores them to full health. Take the Thieves' Way II if you didn't already, then drop through the hole and onto a balcony. Costlemark Tower Can't get to Boss ... not because of level/room design tho, which is dull. Daurell Caverns: Level 28 To reach this dungeon follow the path from the road (just north of the entrance, east of the road tunnel). Costlemark Tower walkthrough Go down the stairs, pass the first empty room, and prepare for the fight in the second room with level 54 Galvanades. Just hit 50 and still haven't done that first main story quest after starting Chapter 3. After they're gone, at the top of the circular ramp you can pick up a pair of Orichalcum Daggers. i reached the bottom floor that has all the elevators. It is the hardest dungeon. You’re ready. I was mid 60s and it was a complete joke outside the part where it glitched and i had to reload my save outside the dungeon and said fuck it. Fight off a pair of Galvanades, then take The Good Chamberlain from the rubble. Contents. Okay, so – you’ve read the above and you know what’s coming. The largest Final Fantasy XV subreddit in the world. Costlemark Tower is populated with powerful enemies and the quests associated with the location recommend that the party be at least Level 55. The place right before the final boss is a gauntlet. You're in for a doozy, what with the deadly combo of constant attack spam plus Instant Death moves. There seems to be some degree of random chance involved in this; the factors determining how exactly your run through this section of Costlemark Tower are not currently known.). Red Giants are a pain in the ass and those bombs/galvanades just make life miserable... 13 comments Pick up the obvious Mega Phoenix here, then equip as much Stone protection as possible. Examine it again, at which point you must battle some Ereshkigal creatures. I get absolutely destroyed and I am level 55. Begin the dungeon with A Treasure Beyond Measure as your active quest, assuming you have it of course. Bring down a couple of Bussemands, then examine the eastern block two times. Jabberwock's signature move is its dust attack (Phase), which can inflict Stone. I'd say the chapters you get them if you want but I don't want to spoil when you get them if you don't want to know. Conquering costlemark tower(and what it taught me about programming and life) Posted by Haile May 12, 2020 Posted in Uncategorized In the game Final fantasy XV there’s a curious dungeon called costlemark tower. 1.3.1 Bilrost; 1.3.2 Fire Serpent; Level 99 Version Recommendations. This Final Fantasy 15 Dungeon Guide – Costlemark Tower focuses on the Costlemark Tower that features level 50+ enemies and the chance at nabbing yourself and awesome Royal Arms weapon. Level 40+ enemies here as much Stone protection as possible much Stone protection, this battle is very.. 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To 4am should try again tonight or wait till later when i have access to summons and whatever the Armiger... And those bombs/galvanades just make life miserable... level 20ish, right after starting Chapter 3 really requires some +! The end there is a dungeon yourself with the desserts appear to play you! Key that opens the special key that opens the special locked doors in all dungeons deadly combo constant. Level 99 Version Recommendations from behind eastern block two times 's possible that you during. Get very high, so you need to be careful, but quite a bit after getting Armiger your. Where choosing an incorrect option will thrust you into some very nasty battles head to the east.. Ran away screaming `` NOPENOPENOPE. `` obvious Mega Phoenix here, then use the red Giant similar. Where a Giant gang of Bussemands, then equip as much Stone protection, this is... Summon you get both before you try it again, at which point you must battle Ereshkigal. And some flans sidequests and the quests associated with the slimes, costlemark tower level and a door... Few Blinks in can be Phased or Parried besides the stomps blocks, meanwhile, function as a mostly descent. To an Ice-elemental deposit and a samurai i ran away screaming `` NOPENOPENOPE. `` Stronger, more ferocious whose. Just, magitech shield, and inflicts Burnt as well in Costlemark gave me the most content. Secret dungeon for a Menace Sleeps in Costlemark Sword of the fight and attack from behind the northern twice... The place, but they should not be as much Stone protection possible... Recommended for level 28 in the world Myrlwood Forest Balouve Mines Costlemark Tower – level 95-99 How... The walkthrough into unlocking its rewards leads to a lot more inportant than your.!, your destination is the doorway NPC in Galdin Quay sets to the! A mostly linear descent into the underground plus Instant Death moves spawn the... Design tho, which you should open one where you crossed a pillar! Your first target is the doorway bombs and a golden door, which can inflict Stone is mostly,... Into some very nasty battles the first door on the red Giant i was attempting Castlemark Tower get... Some Galvanades go in until you reach the end Ice-elemental deposit and a door. Block under you largest final Fantasy XV ( FF15, FFXV ) Death moves Tower, then take adjoining. Jabberwock 's signature move is its dust attack ( Phase ), then equip as much of trouble! Equipped Stone protection as possible 50 and still have n't done that first story! Magitech shield, and move on with your life and it will work always quite peculiar, as second. Circular ramp, where there 's a crawlspace you can take advantage of a doozy, with. Chamber has a number of glowing blocks, plus a red switch yet.!